QT -= gui

CONFIG += c++11 console
CONFIG -= app_bundle

# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS

# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0

SOURCES += \
        main.cpp




INCLUDEPATH += E:/bullet3/physicalEngine/include
DEPENDPATH += E:/bullet3/physicalEngine/include
LIBS += -LE:/bullet3/physicalEngine/lib/Debug/

DEFINES += NOMINMAX

CONFIG(debug, debug|release){
    LIBS += -lBullet2FileLoader_Debug
    LIBS += -lBullet3Collision_Debug
    LIBS += -lBullet3Common_Debug
    LIBS += -lBullet3Dynamics_Debug
    LIBS += -lBullet3Geometry_Debug
    LIBS += -lBullet3OpenCL_clew_Debug
    LIBS += -lBulletCollision_Debug
    LIBS += -lBulletDynamics_Debug
    LIBS += -lBulletExampleBrowserLib_Debug
    LIBS += -lBulletFileLoader_Debug
    LIBS += -lBulletInverseDynamics_Debug
    LIBS += -lBulletInverseDynamicsUtils_Debug
    LIBS += -lBulletRobotics_Debug
    LIBS += -lBulletSoftBody_Debug
    LIBS += -lBulletWorldImporter_Debug
    LIBS += -lBulletXmlWorldImporter_Debug
    LIBS += -lBussIK_Debug
    LIBS += -lclsocket_Debug
    LIBS += -lConvexDecomposition_Debug
    LIBS += -lGIMPACTUtils_Debug
    LIBS += -lgtest_Debug
    LIBS += -lgwen_Debug
    LIBS += -lHACD_Debug
    LIBS += -lLinearMath_Debug
    LIBS += -lOpenGLWindow_Debug
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/Bullet2FileLoader_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/Bullet3Collision_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/Bullet3Common_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/Bullet3Dynamics_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/Bullet3Geometry_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/Bullet3OpenCL_clew_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletCollision_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletDynamics_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletExampleBrowserLib_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletFileLoader_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletInverseDynamics_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletInverseDynamicsUtils_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletRobotics_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletSoftBody_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletWorldImporter_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BulletXmlWorldImporter_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/BussIK_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/clsocket_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/ConvexDecomposition_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/GIMPACTUtils_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/gtest_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/gwen_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/HACD_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/LinearMath_Debug.lib
#    LIBS += E:/bullet3/physicalEngine/lib/Debug/OpenGLWindow_Debug.lib
}
else{
    LIBS += E:/bullet3/physicalEngine/lib/osgQt.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgWidget.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgViewer.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgGA.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgText.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgDB.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgUtil.lib
    LIBS += E:/bullet3/physicalEngine/lib/osg.lib
    LIBS += E:/bullet3/physicalEngine/lib/osgShadow.lib
    LIBS += E:/bullet3/physicalEngine/lib/OpenThreads.lib
}

# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
